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Old Mar 29, 2007, 07:49 PM // 19:49   #21
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Quote:
Originally Posted by Zinger314
WoW's dungeons are instanced. In fact, by sheer convience, they are called instances!

Actually play the game before attempting to insult it...
Don't be a fool. I was referring to the known problems of kill-stealing, waiting for hours for a boss to spawn (for your turn...), etc. This has never been a problem in GW, and with the new proposed methodology will still not be a problem.

Actually comprehend what you're reading before attempting to insult it.
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Old Mar 29, 2007, 07:50 PM // 19:50   #22
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Quote:
Quote:
Originally Posted by Mordakai
A very real concern, no doubt. Of all the changes, it's the high or no-level cap that worries me the most.

Nothing to do but wait and see at this point. No doubt Anet is reading and realizing how concerned we are.
here is some more and more on the level cap

[QUOTE]
Quote:
On the other hand, there are things we missed out on, like the more organic type of community building where you wandering through the area and hook-up with other people."
"In Guild Wars 2 we wanted to have the best of both worlds. We are retaining the strengths of instanced areas, but we are also integrating a persistenced world. We are not making a World of Warcraft clone here, we are not trying to do what other MMOs have done."
Arena Net's new spin is sort of an amalgam of both instanced and massive environments, where instanced events can have domino effects on other parts of the world, or zone..
Here's one example of this Strain used:

You are wandering through the countryside and you see a dragon flying overhead. You and a group try to stave off the dragon. If you are successful the nearby town gives you a treasure.
But if you don't drive off the dragon, the bridge will be destroyed. This will lead to a team of carpenters gathering at the bridge to try to fix it and then you will have to protect them from bandits.
"The idea is that there will always be something going on in the world," Strain said.
He said that there will be hundreds of these types of events that happen in the world, some daily, some hourly, some will be triggered by specific player actions.
"That is what persistence allows us to do. That is the type of content and play experience that we can offer in Guild Wars 2 that we couldn't offer in Guild Wars."

Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?
Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.
"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."[/
QUOTE]

Last edited by Loviatar; Mar 29, 2007 at 07:52 PM // 19:52..
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Old Mar 29, 2007, 07:52 PM // 19:52   #23
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Every person I know in real life that started playing GW did so because it had no monthly fee (including myself).

Every person I know that was a WOW player that started playing GW is now no longer a WOW player.

Of course... that only makes up about 20-30 people in total... but still...

As for myself, I never got into the monthly-fee MMO's because I simply don't like being forced to pay for something that I might not even make full use of every month. It's not just about the amount of money spent (I have spent soooo much $$$$ on Magic:the Gathering Online that I'm afraid to even keep track of it)... it's more about having the choice of when and where I want to spend my money.

Last edited by MagicWarrior; Mar 29, 2007 at 07:56 PM // 19:56..
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Old Mar 29, 2007, 07:55 PM // 19:55   #24
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Quote:
Originally Posted by MSecorsky
Don't be a fool. I was referring to the known problems of kill-stealing, waiting for hours for a boss to spawn (for your turn...), etc. This has never been a problem in GW, and with the new proposed methodology will still not be a problem.

Actually comprehend what you're reading before attempting to insult it.
Yes. Those problems don't exist either in WoW, because the dungeons are instanced.

Even in the persistant world in WoW, enemies respawn very quickly, so you don't have to worry about kill stealing. And World Bosses drop relatively bad loot compared to what you get from instances. GW2 will be the same exact way; not sure what you are implying.

Those "kill-stealing" and "boss-spawning" mechanics are from EverQuest era. Get with the times.
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Old Mar 29, 2007, 07:56 PM // 19:56   #25
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I'm all for a lengthened levelling time per character, but not any higher than level say levl 50 and certainly not unlimited levels. This, of course, is assuming that with the level 50 the same average progress/time can be achieved as with our current level model. Though, when considering the concept of unlimited levels, any system actually making use of the aforementioned is likely to be so different that it would be beyond comparison to anything present in GW (or most rpgs for that matter) in regard to the grind time and its effect on your characters' power and ability.

P.S. Threads with new info keep popping up like mad. Then lvl 100 or no cap? Sounds like this will be a hot topic for some time to come. Also, I hope the instancing of "dungeons" extends to open areas (I.E. not necessarily in a cave, tomb, etc...) that are identical in appearance to open world areas. This is too often an overlooked method of increasing variety to dungeons-- whether they be instanced or not.

Last edited by Archangel Xavier; Mar 29, 2007 at 08:07 PM // 20:07..
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Old Mar 29, 2007, 08:16 PM // 20:16   #26
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The only issue I have with open ended levels, if they are not mostly cosmetic or a "badge of honor", is it could reduce the replay value of the game a little. One thing I like about GW (Factions and Nightfall) is that it does not take very long to get a new toon leveled up and playing at a "high" level. Because of this I have leveled up a W, E, N, Rt, and D and will play them all at times depending on what I feel like doing. If having a high level makes a big difference on gameplay and the ability to do high level areas, I think it will force more people to stick to one toon which takes away some of the value IMO. Obviously, having a persistant world that is constantly changing will mitigate some of this, however, each profession presents a different way to play the game and I would hate to have to stick to one just to stay competitive...even with a changing world.

Last edited by Ritual del Fuego; Mar 29, 2007 at 08:21 PM // 20:21..
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Old Mar 29, 2007, 08:35 PM // 20:35   #27
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[QUOTE]
Quote:
Originally Posted by Archangel Xavier
I'm all for a lengthened levelling time per character, but not any higher than level say levl 50 and certainly not unlimited levels. This, of course, is assuming that with the level 50 the same average progress/time can be achieved as with our current level model.
the article stated that GW2 is a complete clean slate new game.

expect leveling to be much slower in the new game so as to prevent the i reached the cap so i am through.

it might take the average player half a year might be a full yeat to reach the cap.(WHO KNOWS?)

from the article

Quote:
Arena Net, it seems, is trying to tackle many of the biggest drawbacks most current massively multiplayer online games face. Chief among them is level capping. Why, once you top out, should you stick around in a game?
Guild Wars 2 is trying to deal with that issue by using a system with a high level cap once that could be set to 100 or even boundless.
"So there is not a level 20 cap," Strain said. "Either it will be a high level like 100 or unbounded, we haven't decided."
this will be slow leveling and there will be a strong sidekick system to temp. bridge level differences
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Old Mar 29, 2007, 08:42 PM // 20:42   #28
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why is this useless thread here?
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Old Mar 29, 2007, 08:50 PM // 20:50   #29
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Originally Posted by Lonesamurai
and no ganking in the persistnat world... nice!
Awww...

On Topic: Guild Wars 2 isn't trying to *beat* WoW. Moreover, Guild Wars 2 isn't free (very dead horse, I know). I'd just say it's cheaper, and you don't have to deal with any account management - which rules. You just buy the game and boom, you're set.

As things are looking right now, though, it looks like GW2 is gonna be pretty big. Persistancy + High Levels - P2P = Awesome. I mentioned the high-levels because I know of a lot of people who left Guild Wars after they found out the level cap was 20. High level caps are high in demand.

Quote:
Originally Posted by MirageMaster
why is this useless thread here?
This whole forum is useless, if you think about it. This thread is here because people like to discuss about the topic. Please be a little more considerate.

Quote:
Originally Posted by MSecorsky
Don't be a fool. I was referring to the known problems of kill-stealing, waiting for hours for a boss to spawn (for your turn...), etc. This has never been a problem in GW, and with the new proposed methodology will still not be a problem.
Hours??? The most I've ever had to wait for a boss spawn was about a minute, and while I was waiting for it I killed the guys around the spawn for EXP, so win-win.

Kill-stealing is very rare. First, if you attack an enemy first, the kill is yours no matter what. This means you can simply attack it first and if anyone else kills it, it counts as your kill. The only kill-stealing I see is if I'm going for the same boss as a person nearby - in which case, I ask them if they'd like to party-up so we can both benefit from the kill.

Last edited by Bryant Again; Mar 29, 2007 at 08:57 PM // 20:57..
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Old Mar 29, 2007, 08:51 PM // 20:51   #30
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[QUOTE=Loviatar]
Quote:

this will be slow leveling and there will be a strong sidekick system to temp. bridge level differences
And thank god for that.. add to that ability to change worlds (servers) whenever we want and finally I WILL be able to play with friends.
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Old Mar 29, 2007, 09:29 PM // 21:29   #31
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no Monthly Fee for GW2 = a big plus. I'll get the game!!
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Old Mar 30, 2007, 02:20 AM // 02:20   #32
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Free games have been around forever if you ever borthered to look. The only questionable differences between these games is the fun and quality factor.

To me, Even if GW2 is buy and free to play forever, However if it display some of the things in GW 1 that puts me off then i probably wont borther with it:

What do i mean by more of the same olde shite from GW1 in GW2?

1) PvE vs PvP debates ie skill balancing BS.

2) Cosmatic weapons/armour/levels/titles/things that you spend hours and hours on but have no real meaning in game.

3) Lack of things to do other than killing things (dont give storyline as an excuse, we been through that BS also, how many times do you want to replay characters through the storyline until your eyes and fingernails bleed?)

4) Limitations of PvE areas by PvP components. YES i am talking about the favor BS.

5) And FFS stop trying to merge PvP/PvE component/crowd together. Instead make your PvP component fun and less Elitist centric, a more inclusive and fun style of play will naturally encourage players to PvP without you begging them to do so.

You have 2 years Anet, dont screw this one up again.
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Old Mar 30, 2007, 02:23 AM // 02:23   #33
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After leaving GW for WoW I am torn about the monthly fees. So much more support is given to WoW by blizzard. There are events constantly. Changes made to the game on a regular basis. An official forum (not downing guru here would be nice if we had an official forum for GW). Lots of storage and character slots right out of the box. Server maintenance is done more often on WoW servers. Maintenance cost money to do. How many times have we had server maintenance in GW? I can probly count the times on 1 hand. Even though the server is down its in early AM hours and doesn't bother me. When I log on I know I'm getting on a server that works. Unlike the 500+ ping I have on GW regularly while I have a less than 100 on WoW servers.

I have ran into less immature and bitchy people on WoW. When you pay for something you tend to appreciate it more.

No monthly fees basicly means smaller budget to work with and any small miscalculation in the budget means the players suffer. Like the celestrial tournament being handled by very few Anet employees. Izzy being the only employee working on skill balances. Those kind of things really affect the quality of the game. Something I personally believe is what has led to the overall quality of GW declining.

Monthly fees do have their benifits. No monthly fees is a benifit in itself but brings many problems along with it.

I would be fine with a montly fee. If they don't have to charge a monthly fee that gives Anet plenty of room to charge what ever price they want to for a montly fee. $5 a month would blow WoW away for price competition and give Anet a bigger budget to work with on GW. More money = better game.

Last edited by twicky_kid; Mar 30, 2007 at 02:29 AM // 02:29..
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Old Mar 30, 2007, 02:40 AM // 02:40   #34
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Quote:
Originally Posted by Thallandor
Free games have been around forever if you ever borthered to look. The only questionable differences between these games is the fun and quality factor.

To me, Even if GW2 is buy and free to play forever, However if it display some of the things in GW 1 that puts me off then i probably wont borther with it:

What do i mean by more of the same olde shite from GW1 in GW2?

1) PvE vs PvP debates ie skill balancing BS.

2) Cosmatic weapons/armour/levels/titles/things that you spend hours and hours on but have no real meaning in game.

3) Lack of things to do other than killing things (dont give storyline as an excuse, we been through that BS also, how many times do you want to replay characters through the storyline until your eyes and fingernails bleed?)

4) Limitations of PvE areas by PvP components. YES i am talking about the favor BS.

5) And FFS stop trying to merge PvP/PvE component/crowd together. Instead make your PvP component fun and less Elitist centric, a more inclusive and fun style of play will naturally encourage players to PvP without you begging them to do so.

You have 2 years Anet, dont screw this one up again.
Why do you even play the game? If you don't like all this "BS" go elsewhere. Go join the WoW crowd.
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Old Mar 30, 2007, 02:51 AM // 02:51   #35
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First, the masses that are playing WoW won't simply switch to GW2 because theres no monthly fee.

Would you switch to another MMO that was like guild wars if there was no price on the box and still no monthly fee? Maybe some would but most wouldn't because your invested in the game and in WoW's case you've invested not only time but real life money.

Second, I really think Anet will spin the genre some and the game will turn out fairly unique. I have a lot of faith in Anet and if any company could pull it off I know it would be them.
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Old Mar 30, 2007, 02:59 AM // 02:59   #36
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Quote:
Originally Posted by Onarik Amrak
Why do you even play the game? If you don't like all this "BS" go elsewhere. Go join the LOTRO crowd.
Corrected. Going to take a look tonite in preorder beta.

btw arent you the one who responded to the WoW pic in this thread:
http://www.guildwarsguru.com/forum/s...php?t=10136271

Love turned hate can be an ugly affair and many have asked the same question before.

Just because you played and enjoyed a game once dont neccessary mean you have to enjoy all apsect of a game or less become a fanboi for the game on one of its fansite. If you been around or have been lurking around these forums while debates have been going on you would understand the frustrations.

But of course i wont expect someone with simplistic mind who knows only WoW as the other game as compared to GW to understand that.


___________________________
PvP QQers, go back and play CS.

Last edited by Thallandor; Mar 30, 2007 at 03:02 AM // 03:02..
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Old Mar 30, 2007, 03:19 AM // 03:19   #37
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Quote:
Originally Posted by Thallandor
___________________________
PvP QQers, go back and play CS.
Nice flame bait, troll. Thallandor, you're clearly just looking for a fight on the forums. Hell you always brag about "PVPing on the forums" Why are you not banned yet?
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Old Mar 30, 2007, 03:19 AM // 03:19   #38
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A lack of a monthly fee will not save a bad game.

If GW2 is inferior to WoW and other MMORPGS beyond a shadow of a doubt, then it won't matter that ArenaNet is making GW2 free. They still won't get players.
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Old Mar 30, 2007, 03:23 AM // 03:23   #39
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Quote:
Originally Posted by twicky_kid
More money = better game.
This part just bothers me, because its plainly false. There are games that charge monthly fees equal or 5-/+ difference to WoW's that don't have updates often, offer little to no support, leech your money, ignore cries of the community for fixes on bugs that have been around since its release (more than 5 years old). And offer no events whatsoever to liven the game up. All while having an insecure server/client prone to hacking.

First and foremost, its the development team that makes it happen, not money, the love for their project shines through any money can buy.

Just thought I would correct you there, the rest I can agree with. WoW isn't AS badly toned as some people around here make. But I myself do not care for paying monthly fees for games anymore, that pressure to make the most of money IS there and sucks wang. Plus I'd take realistic human characters/charr instead of cartoony elves and trolls (a mean generalization, but it works) :P

I've played WoW, saw alot, played most aspects, and came back to GW pretty quickly.
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Old Mar 30, 2007, 03:29 AM // 03:29   #40
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Quote:
Originally Posted by The Ernada
Nice flame bait, troll. Thallandor, you're clearly just looking for a fight on the forums. Hell you always brag about "PVPing on the forums" Why are you not banned yet?
Yeah i wonder the same thing about you too. Where did we last left off last time? Or did you just clone yourself in these forums again?
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